holographic-tensor-networks

An Introduction to Hyperbolic Geometry

Hyperbolic geometry is a fascinating and non-intuitive type of non-Euclidean geometry. While Euclidean geometry describes flat surfaces like a sheet of paper, hyperbolic geometry describes surfaces with constant negative curvature, like the surface of a saddle or a Pringles chip. This negative curvature leads to a space that expands exponentially, having “more room” than flat space.

This property makes it a natural mathematical language for describing concepts in the AdS/CFT correspondence, where a vast amount of information on a boundary is encoded within a higher-dimensional bulk.

The Parallel Postulate: A Fundamental Break

The core difference between Euclidean and hyperbolic geometry lies in Euclid’s fifth postulate, the parallel postulate. For centuries, mathematicians tried to prove this postulate from the other four, believing it had to be a necessary truth. The failure to do so led to the discovery of non-Euclidean geometries in the 19th century.

This single change has profound consequences for the nature of space.

Formal Axiomatic Characterization

From a formal perspective, a geometry is a logical system built upon foundational statements called axioms. These axioms define the behavior of primitive objects like “points” and “lines”. The distinction between geometries can be stated with mathematical precision.

This demonstrates that the distinction is not merely descriptive but is a fundamental choice at the deepest logical level. By choosing a different axiom, an entire, self-consistent universe of geometric theorems emerges.

Comparison of parallel postulates

Figure 1: A comparison of the parallel postulate. The detailed Poincaré disk projection on the right shows how multiple distinct "straight lines" (geodesics) can pass through Point P without ever intersecting Line L. The orange dotted lines are the two "limiting parallels" that meet L only at infinity.

The Poincaré Disk: A Conformal Map for Tessellations

Because it’s difficult to visualize a negatively curved surface embedded in our everyday 3D world, we use 2D models or “projections”. The Poincaré Disk is one of the most powerful models, mapping the entire infinite hyperbolic plane to the interior of a unit circle. Its properties are essential for understanding how our discrete tessellations work.

The Conformal Metric

The model’s power comes from its metric, which defines distance. An infinitesimal displacement $ds$ is given by: \(ds^2 = \frac{4(dx^2 + dy^2)}{(1 - r^2)^2} \quad \text{where } r^2 = x^2 + y^2\) As a point $(x, y)$ approaches the boundary where $r \to 1$, the denominator approaches zero, causing the hyperbolic distance $ds$ to blow up. This is how an infinite space is mapped to a finite area.

Crucially, the metric is conformal: it is a scaling of the Euclidean metric $dx^2 + dy^2$ by a factor $\frac{4}{(1-r^2)^2}$. This means that while lengths are distorted, angles are preserved. The angle measured between two intersecting lines in the Poincaré disk is the true hyperbolic angle between them. This property is what makes constructing tessellations possible.

Geodesics as Orthogonal Arcs

A “straight line” (a geodesic) in this model is the shortest path between two points. These paths take the form of:

  1. A diameter of the disk.
  2. An arc of a circle that intersects the boundary circle at a right angle (90°).

Tessellations as Geodesic Polygons

The connection to our library is that a hyperbolic tessellation is built from regular polygons whose sides are geodesic arcs. A tessellation is specified by the Schläfli symbol ${p, q}$, meaning it is a tiling by regular p-gons, with q of them meeting at each vertex.

Because the space is curved, the angles of these polygons are different from their Euclidean counterparts. The interior angle $\alpha$ of a regular hyperbolic p-gon in a ${p, q}$ tiling is fixed by the requirement that q of them must fit perfectly around a vertex: \(\alpha = \frac{2\pi}{q}\) For this to form a valid p-gon, the sum of its interior angles, $p \times \alpha$, must satisfy the Gauss-Bonnet theorem, which relates the area of a polygon to its angles.

Let’s consider the {5, 4} tiling used in our library:

In Euclidean geometry, a regular pentagon has 108° angles, so this would be impossible. In hyperbolic geometry, the negative curvature allows the pentagon’s sides to curve inwards, reducing the angles to 90° and allowing four of them to fit perfectly. The HyperbolicBuilding class algorithmically constructs this tiling by repeatedly gluing these geodesic pentagons together according to the ${5, 4}$ rule.

Detail of a hyperbolic pentagon

Figure 2: A view of a single {5, 4} pentagon. The red sides are geodesic arcs, and the negative curvature of the space allows their interior angles to be exactly 90°.

A hyperbolic tessellation neighborhood

Figure 3: The regular tessellation of the squares (4, 4), pentagons (5, 4), hexagons (6, 4), and '15-gons' (15, 4). The three hyperbolic lattices with p ≥ 5 are displayed in the Poincaré disk. Source

Isometries and the Construction of Manifolds

An isometry is a transformation that preserves distances, and thus the entire structure of the geometry. In the Poincaré disk, the orientation-preserving isometries are a class of functions known as Möbius transformations. Any such transformation can be represented as a composition of a hyperbolic translation and a rotation.

Using complex numbers where $z = x + iy$, the general form of an isometry is: \(f(z) = e^{i\phi} \frac{z - z_0}{1 - \bar{z_0}z}\)

The PoincareIsometry class in our library encapsulates this mathematical object. Its real power comes from its use in constructing complex manifolds. Instead of tiling a simple plane, we can define a fundamental domain (a single polygon) and a set of isometries that act as “gluing instructions” for its sides. By identifying pairs of sides via these isometries, we can “stitch” the space together to create surfaces with non-trivial topologies, like a two-holed torus. The construct_building method uses this approach to generate a much richer class of geometries than simple tilings.

Fundamental domain with isometry labels

Figure 4: The "blueprint" for a complex surface. This solid octagon is the fundamental domain, and the labels show the side-pairing rules. For example, the isometry 'a' glues the top-left side to its inverse 'a⁻¹' on the bottom-right.

Action of an isometry on a fundamental domain

Figure 5: Applying the isometry 'a' maps the solid red fundamental domain to the dashed gray neighboring copy, meeting along the paired side and illustrating how repeated side-pairings tile the space.

Key Properties and Consequences

Exponential Growth

The most significant feature of hyperbolic space is its exponential growth. The circumference and area of a circle grow exponentially with its hyperbolic radius $r$, not polynomially as in flat space.

The Boundary at Infinity: The Gromov Boundary

The visual boundary in the Poincare Disk model is a representation of a deep mathematical concept called the Gromov boundary. This “boundary at infinity” is a fundamental feature of all hyperbolic spaces.

(6,4,2) triangular hyperbolic tiling

Figure 6: The (6,4,2) triangular hyperbolic tiling. The triangle group corresponding to this tiling has a circle as its Gromov boundary. Source

Geodesic Rays and Their Endpoints

Imagine standing at a point and shining a laser beam. This beam travels along a geodesic ray. In hyperbolic space, two different rays starting from the same point will diverge exponentially fast and never meet again. The Gromov boundary $\partial X$ is the set of “endpoints” for all possible geodesic rays. Two rays, $\gamma_1(t)$ and $\gamma_2(t)$, are considered equivalent (ending at the same boundary point) if they stay a finite distance from each other forever: \(\sup_{t \ge 0} d(\gamma_1(t), \gamma_2(t)) < \infty\)

Divergence of geodesic rays

Figure 7: Geodesic rays originating from a single point (red dot) inside the disk. Due to the negative curvature of the space, these rays diverge from each other exponentially fast.

Convergence of geodesic rays

Figure 8: While rays from a single point diverge, rays from two different points (red and blue dots) can be aimed to converge on the exact same point at infinity (highlighted in green).

Gromov’s Thin Triangles and the Tree-Like Nature

What makes this boundary so well-behaved is a property called Gromov hyperbolicity. A key feature of these spaces is that their geodesic triangles are “$\delta$-thin.”

Thin triangles

Figure 9: Left: a geodesic triangle in the Poincaré disk; points on each side that lie within hyperbolic distance δ of the union of the other two sides are shaded, illustrating the δ‑thin triangle property.

Top right: a Euclidean grid with a large square cycle highlighted, showing that perimeter detours between opposite midpoints along the cycle are long.

Bottom right: a hyperbolic, tree‑like expansion inside the disk; geodesic rays and many small geodesic triangles near the boundary are drawn, demonstrating that analogous detours admit short center‑based shortcuts. Together these panels show that δ‑thinness prevents persistent large grid‑like loops and forces tree‑like large‑scale geometry, producing a well‑behaved, totally disconnected boundary.

The Holographic Connection

The Gromov boundary is the linchpin connecting the bulk geometry to the boundary physics in AdS/CFT.

The connection is made quantitative by the Ryu-Takayanagi formula, which relates the entanglement entropy $S_A$ of a boundary region $A$ to the area of a minimal surface $\gamma_A$ in the bulk that ends on the boundary of A:

\[S_A = \frac{\text{Area}(\gamma_A)}{4G_N}\]

When our HyperbolicBuilding class constructs a tiling, it creates a discrete version of this bulk space. A key computational challenge is to algorithmically find the minimal surface $\gamma_A$.

Finding the Minimal Surface: A Computational Note

In our discrete model, the “minimal surface” corresponds to the shortest path (a geodesic) in the graph of interconnected polygons. This path is found using the find_geodesic_a_star function, and its “Area” is taken to be the number of polygons it contains.

The algorithm finds this path using a specific metric and search strategy: